Each time you come upon a new screen it has the potential of a blank canvas in MS Paint, and the game has no judgment on what you do. As you play more you unlock new powers for the brush that let you add new designs or patterns. Venturing through the world I left some screens rather bare as I struggled with a puzzle while other screens are a veritable rainbow filled with swirly designs. These all act as a page in a coloring book that you as the player set out to fill as much or as little as you want.Ĭhicory is a canvas for the player to leave their unique mark on. Much like a traditional Zelda game, the world is broken into different screens. As the new holder of a magic paintbrush that brings color into the world, it is your job to paint the world however you see fit. This relaxation is encouraged through the core gameplay loop of Chicory, coloring. This is not a game that wants to be dramatic Prestige television or brooding family drama, this is a place to let your worries go and relax. It seems silly but its disarming approach to character naming helps bring the player into the carefree attitude that permeates throughout Chicory. The world itself is called Picnic (I sense a theme) and all those who reside within it also have food names. Chicory’s opening question names your protagonist. After a short cutscene that familiarizes you with the game’s setting, you take on the role of a janitor dog. ![]() What is your favorite food? That is the question that first confronts players when starting a new game of Chicory. Chicory: A Colorful Tale is coloring book therapy in video game form.
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