Mechanics will not apply discounts to mod installation/replacement: it's a flat install fee from 20K for grade 1 to 250K for grade 3.No more updates at the moment, until the game is getting enjoyable again.Note the window's sidebar text during the operation Mods are not cumulative! Installing another mod will replace (& dismantle - you won't be able to reinstall) any existing mod on that weapon.Any increase in damage, RoF or fragmentation (for IH blasts) may result in a significant increase in weapon cooldown time.** Only available with the Home of Light DLC * Only available with the Teladi Outpost DLC. Weapon modifications can alter the following weapons in the following ways: Mods that alter such attributes for these weapons have a higher tendency to provide a bonus than mods that modify other attributes. ![]() Similarly, certain weapons take modification of particular attributes better. Weapon mods for these weapons tend to improve the weapons more, with less risk of making them worse. Some weapons handle modification better than others. Please note that this whole process is abstracted in-game: you cannot choose which weapon mod to make, nor with which weapon that weapon mod can be used neither do the serial numbers bear any significance to any individual mod Different tiers of mods require parts of the same tier to craft. While weapon mod parts can be used to build weapon mods for any weapon, this complexity means many mods must be dismantled in order to craft even one. Detailsīecause of the highly-specialized nature of weapon modifications, each weapon mod is designed for a specific weapon Weapon mods are complex, so very little can be salvaged from dismantling them. They modify between three (3) and five (5) attributes, and the extent of modification tends to be on the high end between that of medium-grade mods and low-grade ones. High-grade weapon mods are highly refined pieces of kit that can drastically improve a weapon, but equally may drastically change that weapon's characteristics. This usually results in a marginal net bonus or penalty to the weapon without changing that weapon's essential character. They modify between two (2) and three (3) attributes of a weapon, but the extent of each modification tends to be much less than with low-grade or high-grade weapon mods. Medium-grade weapon mods are more conservative than low-grade weapon mods. The quality of these weapon mods is also extremely random, and there is a fairly high chance that such a weapon mod will provide only a penalty. They alter a single aspect of a weapon, but that single aspect tends to be altered drastically. Low-grade weapon mods are experimental in nature and tend to throw a weapon out of balance. Weapon mods come in three grades: Low, Medium, and High. The newly-crafted mod will be a random mod of the same grade as its parts, so it may or may not be useful it also may not necessarily be applicable to your current weapon loadout NOTE that the resulting weapon mod does not appear in the Inventory rather, it appears in the Weapon Mod Interface where all of your weapon mods can be examined in detail at your leisure. Like any other craftable item, weapon mods are crafted in your Inventory.
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